In a further attempt to shake up the template of many of its key franchises, Ubisoft is reportedly restructuring its "editorial team", an influential group of creatives that influence the company's various projects.
In a formal statement, a Ubisoft spokesperson told VGC: "We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players."
"While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players," CEO Yves Guillemot said at the time.
It was the editorial team that drove the company towards open-world and systemic games, pushed online elements and insisted that its narratives had a thematic basis in the real world, but avoided taking a political stance.
By staying in their comfort zone, the company impeded its ability to think outside of the design prison that it locked itself into. We must all have heard the news on why the company had to restructure its editorial team to account for more variety among its franchises. Here are the main points to keep in mind from the Video Game Chronicle article that reported the news behind the restructuring: 2b1af7f3a8